Play tall on the short term, get bio ascension, make sturdy and strong pops, then start a conquering spree. As tall you need one. Everyone is talking about “playing tall” but what does that actually mean in Stellaris? Are we all on the same page about what it means?. 416K subscribers in the Stellaris community. A “tall” game usually involves investing in and building up your local empire rather than focusing on expansion. A tall empire gets the resource benefit without the sprawl cost. I too like to normally play wide, but I'll switch it up with a tall megacorp. However, nihilistic acquisition allows you to take other peoples pops to absolutely FILL your planets. The game design of Stellaris will always favor wide over tall. One of the biggest changes is the name change from Empire Sprawl. Currently, pretty much the whole galaxy is my vassals and also members of my hegemony, except for one who has been my ally since the very beginning. But it’s basicaly giving yourself a handicap for little to no reason. Tall vs wide isn’t really something that makes sense in context of stellaris or real history. Now it could be said if your wide with a tall build you have succeed so can tank the drop in efficiency. Enemies might scoff at you and only spare you because of your bigger friends. Spoken like someone who isn’t even seven feet tall! Step 1: get boxed in by superior powers. And Ringworlds would still have that drawback. r/Stellaris. The concept of playing tall is not a fixed one, it kinda depends on how you see it. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. And it can help a lot of your species has traits like intelligent or strong to take advantage of the bonuses, every plus 5% can help your empire survive longer. A few years ago, playing tall was the only way to win, and beginner players were asking what this is and how they go about doing it. Hey guys, I'm not very good at this game, i played 3 times on ensign now and i have not really become more powerful than other civilizations. We will use these. "Playing tall" in Stellaris is always purely a roleplaying decision. Give me the most broken empire you have. What i would really like, is to play a geographically small empire but with high population planets and systems (i believe it's possible to have pops on a space platform, but i never seen them). Playing tall as Megacorp is very easy and you are an impossible Empire to conquer because defending your borders is very easy. Now that every system increases tech costs by a flat rate playing tall is merely minmaxxing system ownership. Since you play pretty much the same if you have 50 habitats rather. Making this a great strategy for beginners to try out. The challenge can come in the form of story play elements or taking an origin that is plain bad. I don't know what version you're playing, but population growth is glacial in 3. It also allows you to focus on building up your core planets MUCH more from my experience, since I can just keep to myself while my allies/defence stations act as. . Yup. #9. The softcap, even under the initial 3. . My favorite is fanatic militarist/authoritarian with Stratified Economy but no slavery. While playing tall was pretty much building a lot of frontier outposts and having at most 3-4 planets. 13. Tall doesn't mean you can't expand. . I really hope this video helps out everyone and thank you for watching! Nice to see some general coverage on the Tall Playstyle which arent specific Builds. This is your Definitive Guide for "How to Play Tall" in Stellaris Console Edition! If you want to learn in Stellaris How to Play Tall then this Stellaris Pla. theBigTurnip385 Major. Created by Robinicus. The benefits of playing tall are as follows: Smaller empires are easier to manage. Thanks. Traits wise, probably grab the usual Deviant Unruly Intelligent Natural Engineer combination. Best. 2. Not coincidentally, it’s also the biggest driving incentive toward playing wide. Also, I'm the Custodian. 1 rules, the best way to play Tall was to reduce the number of systems you controlled. 4; 4; 3; Reactions: Reply. ago. Though to be honest, it doesn't really change my strategy in Stellaris all that much. And size of empire directly influences size of your navy. I would say your focus should instead be on securing defensible chokepoints against your neighbors and grabbing any important resources in your vicinity. Yes, and this is not Civ 5, this Stellaris. It's a playstyle meant for defense and not offense. If you want to be able to play Tall, play Endless Legend. Having every planet in a system with a habitat or colony. #12. If you can't open branch offices for various reasons probably nearby AI hives, megacorps, xenophobes etc use early game economy bro expand or whatever and reform into a normal empire soon ditching the megacorp part of the build. Each planetary ascension level is a 25% increase base, so with all of those three boosts that becomes a 43. Trying to conquer whole empire's as soon as met them and have a stronger fleet. Originally posted by twistedmelon: Tall is still a strategy, but it is more grey. This mod creates a new trait that will allows both Human and AI to play “play tall”. DIsagree. 1" patch out on the 14th shouldn't really change habitat. mining guilds is a lot better as the. Empire Sprawl needs a rework. r/Stellaris • Tall vs Wide is really an issue with a Unity not being competetive with Science. Since you dont have many planets, you cannot match the natural pop growth of wide empires. . One of the biggest changes is the name change from Empire Sprawl. Introduction Stellaris - How To Play Tall (2. You can still play that way. Jump to latest Follow Reply. ago. Playing tall means you concentrate on maxxing out a small number of planets and systems, but I just find it inferior to playing wide, winning aside you just miss out on a tonne of content like the architectural digs, leviathan's, etc. All strategies assume you are trying to get maximum pops & maximum jobs on every planet. Mar 4, 2022. With that in mind I think it's a step in the right direction for that kind of. The Hegemon is easily the best Origin in Stellaris, and with good reason. 50 habitats is still less real estate than 50 planets though. When people say they're playing tall in Stellaris, they generally mean one of two things: Either they're just playing a small nation, or they're playing a "compact" nation, with large numbers of habitats/ringworlds in a small number of systems. If you're spamming habitats, you aren't playing tall. Stellaris has generally only encouraged "wide" play (largely because wide empires always have more pop growth, which leads to more of everything else). Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. After spending 82 let’s play episodes on insane difficulty (watch it here: ) testing the viability of a tall. Learn to micromanage. The tall vs wide playstyle has devolved from: tall (low systems low planets) vs wide (many systems many planets) to a new style of tall (low systems many planets/Habs) vs wide as it was before. Playing tall or playing wide, which is better!? Most players start by building and advancing their empires in stellaris with a typical : expand, then build o. Even “playing tall” can benefit from this pick early since 30 administrative capacity is nothing and the +20 essentially translates into faster research and tradition. CK2 took around 8 years until the release of ck3. In fact it could be easier with more resources. Trying to conquer whole empire's as soon as met them and have a stronger fleet. Currently it's 2460, there are 39 empires, I'm the permanent Galactic Custodian. In Stellaris tall games are a lot of fun where you limit yourself to around 20 systems and play as a galactic defender and mediator protecting the less advanced empires. General. Flashbacks to Vic 2 sphere system. I prefer to use my custom made tall chair and pc table to play tall. 3 and my solutions for it. All the changes did was bring them closer together. In terms of strong tall builds that actually perform well, there are basically only two: Habitat Spam, and the Nihilistic Acquisition Raider. This may promote a "tall" growth of your empire, certainly helped by the presence of the Ecumenopolis, however this is a strategy that still has to find its place in the Stellaris meta. You can still play that way. Terraforming to be 100% habitable for your pops. This way, I can research powerful weapons and shields for my Corvette and Cruiser swarm. Stellaris. The problem with that is the ai manages resources terribly so you’ll need to play on a higher difficulty in order to have an even fight. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. Lots, and lots of resources. Tall really does not exist in Stellaris as you can be wide without expanding allot of territory. With that just build as much farming and later industry and become. On the plus side, we get more unity faster without explicitly focusing it. (Not super-tall though, as in one planet, but only 8 planets and about 16 systems at present. That's not the definition of Wide or Tall as per Stellaris, the actual game. Try to expand early if you are playing wide (owning lots of systems) so you don't get cut off by other empires. . The game itself doesn't lend itself to tall play, as the main way the empire can grow is to have as much minerals as possible. At 200 population (which isn't big enough. Ryika Jan 29, 2022 @ 11:08pm. For how to: watch some of montuplays newest guides regarding playing tall. Agreeing with PsySom here. Best. In stellaris many consider playing tall means few systems. If you play tall right, you can get more than 15000 tech per month mid game. This system warps the game and the way we play it in an unhealthy way. Pros: Very flexible, allows for a degree of dabbling in tall play for otherwise wide empires. the main contributor to a viable tall play Megacorp's are Stellaris "tall" playstyle. Unlike Civ, in Stellaris "tall" isn't about same output from fewer (but more developed) planets. These changes will force players to decide whether to focus on fully developing what little. I'm considering turning down habitable worlds. That doesn't mean a low amount of colonies; in fact, often more. But the tall/wide distinction isn’t all that meaningful in Stellaris — you’re still managing more worlds and taking up more empire size, just in a smaller geographical space. Stellatis is tough. The player "developed" these systems to the heights of their abilities, using Habitats and Ringworlds. It can however be pretty challenging on to get right. 10x was very doable. Honestly you should know better too. The upcoming 3. #56. In Civ 5, taking tradition and limiting yourself to 4 cities for most of the game typically means your cities will grow much faster than if you play wide. It would mimick a wide play power curve, but with a tall looking empire. tall mechanism, so you are not forced to conquer new territories to become stronger. Turn a planet into an ecumenopolis and set them to work on whatever you need (alloys, unity, consumer goods) or research ring/relic world. All research, economic growth and army production. Stellaris. I'm RPing a Determined Exterminator empire that doesn't want to grow…Honestly, walls like this I can live with, it's when the AI is blatantly pulling things out of it's ass it should have no way of obtaining that I start rage-quitting. You can make the argument that 2. 0 growth). Until now, playing “wide” and securing as much territory as possible was considered the only way to stay competitive with rival Empires. Use FPs (Frontier Outposts) to block alien Empire reach to your planet (s) and the spiral arm in question where you spawned. If you want you can call this "its dead", but as long some people write a guide, there is a way to play tall. ISO system juust flexible enough to accommodate both c. The 0,1 penalty is the +10% penalty per system other than the first one. A wide playstyle is playing to do well. Other good tradition trees for Void Dwellers include Domination (more influence and housing), Prosperity (more minerals, more specialist output, another building slot). Totally viable. Thus, this guide is divided into three parts. ago. Tall builds are barely viable with DLCs, without them they're basically impossible. I play tall and use tributaries. Mind you, even when playing tall, I don't build them, I'd rather. Your civics should be Private Prospectors (you can use energy credits to build colony ships and you get a -33% empire sprawl from systems). Any other build will be strictly superior playing wide, and tall is just a. Even before 2. I've had several starts go right down the drain immediately because none of my surrounding stars have a single mineral in any of them, while neighboring empires have stars with 6-8+ minerals per. You could also invest in things like ringworlds for alternative planets. Empire sprawl is still used by the community, and the terms are interchangeable. You. R5: The Alderson disk origin (added by gigastructual engineering) is a really fun game if you want to play tall. . If you play tall right, you can get more than 15000 tech per month mid game. It does not really do much for Tall vs Wide development patterns. 0, we had several tall builds. This ironically makes the Expansion tradition really good for tall builds, since it gives bonuses to both Admin cap and pop growth speed. Some used up to 14. ago. Compare Stellaris. The stations, planets and habitats are improvements of that sector. HopeFox • 6 yr. The faster you can do it, the less likely other corps can get them from you. There is also the older mechanics such as increased tech cost per planet and ethics divergence by distance which will favour building tall. This has fundamentally altered a few things about gameplay, but fear not; Things are arguably better for tall builds in the long run, now that large empires have been nerfed and pop growth is no longer quite so exponential. It is great for high difficulties because you don’t have to attack the really powerful empires and can get them to pathetic by mid to late game. Jul 10, 2023. Mar 4, 2022. Report. Because Stellaris is so bad about preventing snowballing, it’s way easier to play wide than tall. With that being said, playing tall in Stellaris is a lot harder than you think! How, then, can you get started playing tall in this game? Keep reading to discover our comprehensive guide! Set Your Limits See moreHow to play tall? I thought the changes to unity, particularly the planetary ascension mechanic, would make it ideal for a corporate empire to play tall, so I gave it. habitats as well as branch offices contribute to empire size. But what exac. Playing tall was heavily nerfed with changes to habitats. Hi, I always play tall, up to 5 colonies, but right now I see it as dumb thing to do due to how easy it is to increase your empire sprawl limit with bureaucrats. CryptoDeveloping Planets - Play Tall! This mod allows you to develop planets. [deleted] • 3 yr. Playing tall is using the minimal amount of worlds, rather then the minimal amount of systems. What I do at the. This was: The Network. You can mix and match whatever civics, ethics, and traits as you wish but fanatic xenophile will significantly help if you’re going down the trade route, and functional architecture helps void dwellers if you choose to go. First things first; your ethics should be materialist. 1. The core mechanics of Stellaris are absolutely compatible with Tall vs Wide, it is just that wide has had repeated postive improvements over the course of the games development, frequently at the expense of tall play. In reality it would be just the same wide play, just with fewer systems. It does require playing the game a lot differently than previously though. I played Stellaris after the release, but that is long time ago and since EU4 became "RTS grand strategy with historical flavour, too streamlined mission trees for some countries and way too RNG-dependent in some cases", I would like to give Stellaris a shot. Tall is more chill and easier. Tall empires are easier to defend from. Breeding them takes to long. Sprawl exists but can be managed at any size. Hi everyone, I'm challenging myself playing Tall and I'm looking for good tips from more seasoned players. Stellaris players aren't at all happy with the AI habitat spam that plagues their games and have rallied yet again, begging Paradox to address the grand strategy game's long-running issue. There are a few common Playstyle types and each type will face similar issues regardless of how the galaxy was created. It will be interesting to see just how far apart Tall and Wide empires get in Stellaris though. 3 with the elimination of admin cap. Playing tall or playing wide, which is better!? Most players start by building and advancing their empires in stellaris with a typical : expand, then build out planets and other parts. Considering the asking price I suggest of buying this DLC only if you are interested in playing as a Megacorp or if you already have a good selection of DLCs. 2;. Today I have the first new basic build in a while. How to play tall in stellaris: Switch your game version in the steam launcher to something from 30 years ago before admin cap jobs were added. It was never viable, and it's not even possible now with the new empire size changes. Grand Admirals cannot stop you. the best ways to play tall are either: a trade empire (megacorp would be the best) because the best planet types (ecumenopolis/ring world) are the best for generating trade and trade does fully cover energy, consumer goods and unity production. While I do know some general aspects of playing tall and I also know that in 2. But it doesn't. The only playstyle I do not enjoy is playing with vassals, because I do not fully understand how to make that work and the little bits I do understand just make it seem rather bland. A truly tall empire does not incur the sprawl in the first place. The benefits of playing tall are as follows: Smaller empires are easier to manage. If you happen to trigger a certain precursor, but then the areas where their events can spawn end up occupied by other empires, you can be left with 0/6 hints. I finished a rear admiral playthrough as a megacorp recently, no gameplay-changing mods. Which in itself may or may not be desired. Planets and habitats within the same system counts as one system (but all there pops go towards pops penalty) The 0,01 penalty is the 1% penalty to research for each pop over 10 you have in your kingdom. How to Manage Empire Size in Stellaris. Conventional wisdom is that playing wide is easier than playing tall, but my experience has been the opposite. for civics, mechanist is pretty good, syncretic evolution is great too, technocracy is ideal. Tall empires. Playing tall is not only possible, it's insanely powerful and (on Insane), I am always the most powerful empire in the galaxy by 2400. Stellaris isn't designed for playing tall really. Get a branch office going as early as possible, even if it yeilds +0. There are many other strategy games where this is a very applicable concept, as there are penalties and downsides to growing bigger that can make your empire less. I would like to clarify playing tall is not exactly overpowered however everyone has been saying it is weak and you cannot win while playing tall. I'm crushing on tall on hardest on my current game, dominant by the 2300's, overwhelming by 2400. I would say that spiritualist is a weak choice for tall builds; you're already going to be have really cheap edicts and low unity. Stellaris has no such restrictions, in fact it’s the opposite; there are almost no consequences for conquering other empires early, you even have choices depending on your situation, and early conquests allow you to conquer even more mid to late game. Though 25x crises was a serious challenge. I keep seeing stuff around the internet about 2. Best. I've done a lot of spreadsheeting and playtesting on tech-focus builds, and I'm of the opinion that your ideal mid-game size is 20-30 planets, which no one. Enjoy your stratified society. In 5 hours I will play Stellaris with my friends. Corporation (almost mandatory for a tall empire) With aquatic + agrarian + thriffy = maximum performance for food and trade value. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. That destroys federations) remove term limit. In Stellaris, you don't make that choice. Right now it is not viable to play a small/tall empire. Intro Stellaris Tall Guide Montu Plays 130K subscribers Subscribe Subscribed 3. Originally posted by twistedmelon: Tall is still a strategy, but it is more grey. For a one-system challenge the best (but not most. By Obsidian Shadow. e. are vassals just a prerequisite of playing tall. Fan demand for equally balanced tall playstyles has hindered game enjoyability. The problem is that it wasn't obvious because of. Yes, even when playing wide you still try to play as tall as possible but you first focus on expansion. Midgame though if you want to play tall, definitely transition into habitats in the systems you wish to develop. Building slots don’t expand from population anymore and city districts do not expand them; so, every habitat will be a few slots big until end game. In Stellaris people get a legit advice wide's always better and than come with screenshots of 90 planets, 900 pops asking why are they having problems. It is how the terms have worked for the majority of games since I was paying by the minute to access the internet. You cannot go tall, becuase you have already cut off your legs and stumped your hands by going standard hive. Throughout my (noobish) playthroughs of Stellaris I have always tried to play wide. 2; 1; Reactions: Reply. Stellaris has an abstraction for Tall vs Wide in-game: the Empire Size mechanic. Basically a tall playstyle is ignoring 4x and GSG conventions. Give me the. [deleted] • 5 yr. Add a Comment. Tall vs Wide. very strong. 3 base systems + 2 from finishing Expansion traditions + 2 from Efficient Bureaucracy civic + 5 from Imperial Prerogative ascension perk (and maybe another 2/4 if you can stomach playing pacifist plus whatever core sector technologies you can research) is more than enough to get you orbital habitats. hirtes Mar 29, 2020 @ 6:30am. Playing tall is naturally going to be somewhat more difficult in most cases, as you are essentially intentionally cutting your growth short. "Tall" as compared to "wide" is generally presumed to be going really high development on a low number of cities/planets (depending on your game), rather than low development of a high number of cities. I really love stellaris and want to try something new, but run out of ideas, also Stellaris has great communityTall vs wide use to be about science before 2. This is really very unplayable for me, i hate playing wide, and playing tall I just. You can also do this as a machine intelligence but its entirely a different strategy. You can either choose to have lots of colonies spread out across lots of system, or lots of habitats contained. And as a devouring swarm/hivemind, your habitability. The meta has shifted a lot throughout Stellaris’s life cycle and will likely shift a lot more in the future. | Paradox Interactive Forums. Ryika Jan 29, 2022 @ 11:08pm. They have a 100 pop max capacity and 35% bonus on specialist/ruler output. This is the truth. Preface Hello all! This build I have made is something I'd been using since 1. To start, I'll explain my usual play-style as a Determined Exterminator; I like playing tall, and investing heavily into Physics, Society, and Engineering sciences. In Stellaris, you don't make that choice. ago. Thread starter Vampiresoap; Start date Apr 25, 2017; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Sometimes I play tall, sometimes wide, occasionally I play as the crisis or as an exterminator. Stellaris was released in 2016, and it's only been six years. You could pursue a line of having wide and tall have non-comparible benefits - the problem is that stellaris fundamentally only has one positive end state - total galatic domination (i. Trade with AI using rare resources to get rid of workers. And my understanding of it (as of everything else) shifts a bit all the time, so. Often multiple playstyles apply and synergize. 100% habitability is nice for migration treaties with other species that have desirable traits, and increases the chances of refugees in the lategame for more pop growth. How to play tall in stellaris: Switch your game version in the steam launcher to something from 30 years ago before admin cap jobs were added. Realistically when going tall it means some small set of orbital mines and research stations that weren't your core priority anyways - the core priority ones were covered by your frontier outposts to begin with. There hasn't been since like 1. In practice this means you build Habitats, Ring-Worlds, Dyson Sphere and Science Nexus. While for the latter, most empires that were widely spread also had ‘tall’. I’m just worried how long it’ll hold an attack back later (I’ve already fought a war to a draw by throwing them back 4. 0 making playing tall a viable strategy. ago The_Godfather69 The Definitive Guide For "How To Play Tall" In Stellaris Console Edition Video This video is my Guide for: How to Play Tall in Stellaris Console. After a while, re-change your pops so that those on habitats get great specialist traits and those on planets get good worker traits. Discovery is super important when playing tall. Playing tall has genuine benefits in terms of potential mid to late game expansion. In Stellaris, sometimes the best origins to choose are the ones that will give you a greater challenge. Any void dwellers build with militarist. After playing tall it feels really limiting to go back to wide which sucks because I get way more satisfaction from conquering large swathes of space than I do from basically playing as a fallen empire. I've seen a lot of people point out that playing tall in Stellaris has often basically been synonymous with just playing suboptimally, since for a long time now it's basically just meant not expanding to fill as much space or colonize as many planets as you could fill, and thus collecting less resources, all while confering little to no benefit in. . Playing 'Tall' runs counter to paradox game design in a general way. There needs to be incentives and/or boni for playing tall, like increased tech speed or unity gain. "Tall" no longer exists in versions after that change. I was watching quill18's latest series on stellaris. Enjoy your stratified society. Since then I have won a few more times using a Megacorp. Which requires lots of claimed stars and colonized planets. They would be also wrong. #7. Also if you turn off early game scaling it’s much more difficult. This guide is incredible. As I understand, the point is to focus on research and traditions and less so on economy, but I'm trying a tall run now and it feels like everything's sorta slow since my research speed is at 10, 7. Everyone is entitled to their own opinion, but people who play tall are "wrong". Forcing it to inevitably conquer them as time goes on No it doesn't. 5K Online. If you're playing a standard planetary economy, you are either going to need to expand or get yourself some vassals. You can play tall empires by taking tributaries and vassals, its fully possible to only have a few planets while "owning" half the galaxy through your subjects. I like my little bubble of about 20-25 systems, depending on what is in them or what they are. Megastructures aren't the only way to succeed when playing tall. If you play habitats you can get more resources from jobs without actually taking up more space. 0. If you stick to 10 systems and spam a bunch of habitats you are playing tall. Acquire nihilistic acquisition (requires apocalypse dlc) and then try to fight long wars where you capture as many pops as possible. It's okay to limit yourself to a smaller, more defensible slice of space, at least initially. Thread starter Tuna Cat;. Since you play pretty much the same if you have 50 habitats rather then 50 planets. It's not about having few planets - in fact you should still get as many ( properly developed!!Stellaris Real-time strategy Strategy video game Gaming. Jun 27, 2017;. How to win at Stellaris: Play Wormhole only. "Tall" in Stellaris isn't doing more with less, it's just having less. Stellaris is a game I fall in and out of love with every few months and one of this games biggest flaws and probably what stops me from playing it regularly is having to micromanage 50+ planets every few minutes to build homes and create jobs. • 2 yr. Top 1% Rank by size. Before 2. Wide was nerfed, but it's still "better" than Tall. Been playing stellaris for a little bit now let’s say a couple of months and I was wondering if playing tall is worth it I’ve heard mixed opinions on the topic but if it is worth it could you all give me some tips!Well there is a method of playing 'tall'. If I'm playing tall, I'm aiming to keep my empire size below 100. 400 stars is a good balance between the extreme crowding of tiny where you are guaranteed 100% constant war, and medium where. Always play on max star count. In Civ 4, which is an actual 4x game unlike Stellaris, playing "tall" is viable. 3 and my solutions for it. 2 and before) because a wide and a "tall" empires will grow at the same rate, to about the same cap, with only some minor buffs for "tall" like mastery of nature that don't even come into play until later. I think the whole tall vs wide dichotomy is dumb. 3 beta). Ideally you would want to begin a period of rapid expansion towards the end of filling out this tree. Fluffy-Tanuki Agrarian Idyll • 4 mo. It's that time again, the 4th big overhaul for Stellaris has arrived, which means that all tutorials can be thrown out of the window and it's time to start n. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Playstyles are how a player plans to tackle playing or even winning the game. More systems=more stuff. Ladies and gentlemen Tall has returned! In this video I will be showing off my latest Stellaris Meta Build; Tall Agrarian Ocean Paradise. Let's get the disclaimer out of the way first: traditional tall tech-focused builds just aren't very strong in the current version of Stellaris, and get easily out-teched by wide builds. Semi-tall. Paradox, Please Let Us Play Tall. Get those techs and traditions which will make your pops more efficient. • 2 yr. 1" patch out on the 14th shouldn't really change habitat.